Mint

Will only be bought:

  • according to what’s in the buy rules (so be very careful and add enough conditions so the Mint buy doesn’t destroy your deck)

Will only be played:

  • if we have a Treasure in hand we want to Mint

When played:

  • copy the best treasure in hand that player wants more of according to his buy rules
  1. DG
    December 11, 2011 at 12:48 am

    This might need some fine tuning for hinterlands

    Ill-Gotten Gains rush/thief(Plr 2)’s cards in Hand: [Silver, Mint, Copper, Copper, Ill-Gotten Gains]
    Ill-Gotten Gains rush/thief(Plr 2) plays Mint
    … Ill-Gotten Gains rush/thief(Plr 2) gains a Silver
    Ill-Gotten Gains rush/thief(Plr 2) plays 2 Coppers
    Ill-Gotten Gains rush/thief(Plr 2) plays 1 Silver
    Ill-Gotten Gains rush/thief(Plr 2) plays Ill-Gotten Gains
    … Ill-Gotten Gains rush/thief(Plr 2) gets +$1
    Ill-Gotten Gains rush/thief(Plr 2) has $5 to spend and 1 buy
    Ill-Gotten Gains rush/thief(Plr 2) buys a Ill-Gotten Gains
    Ill-Gotten Gains rush(Plr 1) gains a Curse
    Ill-Gotten Gains rush/thief(Plr 2) draws 5 cards
    Ill-Gotten Gains rush/thief(Plr 2)’s cards in Hand: [Ill-Gotten Gains, Curse, Copper, Silver, Copper]

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