Chapel
Will always be played (because you can choose to trash 0 cards), but its play priority will be higher if player has more than 1 card in hand it wants to trash and aggressiveTrashing is selected.
When played:
- First, cards in hand are sorted according to their trash priority number (worst card first)
- then, keep trashing the first card in hand until player trashed 4 cards or the card is better than Copper or trashing the card will reduce that turn’s buying power, or trashing the card will reduce the total $ in deck to less than some treshold (see below)
Play strategy aggressiveTrashing:
- if the player has 3 or more cards in hand it wants to trash it will do so regardless of buying power decreasing that turn
- the total $ in deck treshold is $4
Play strategy standard:
- if the player has 4 or more cards in hand it wants to trash it will do so regardless of buying power decreasing that turn
- the total $ in deck treshold is $6
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I am somewhat confused!
Please note the following sample game:
file:///private/var/folders/fT/fT9+7K4AGiCFR82QzTunw++++TI/-Tmp-/SimulatorSampleGame6226266298019009328.html
Plr2’s turn 6 and 8 are identical imho. The trash option for chapel is set to ‘aggressive’.
Nevertheless the bot trashes all the coppers and buys nothing on turn 6 but keeps one copper to buy a fg on turn 8…
Why?
The link to your sample game doesn’t work (because it’s a file on your computer/network that I can’t access).
If you read the Chapel play rules carefully you’ll find the reason why (probably the total $ in deck treshold wasn’t reached on turn 6, but it was on turn 8 so not all Coppers were trashed). To be sure, I’ll need to see the game log.
The chapel will sometimes be played when it has highest play priority but will trash no cards. This prevents play of other action cards in hand.