Mine
Will only be played if there’s a suitable treasure to Mine (not Gold if there’s no Platinum for instance)
When played:
- trash the best treasure in hand (according to its trash priority) and get the most desired treasure from the supply according to player’s buy rules
I’m trying to write an Alchemist/Mine bot. Is there a way to prevent the Mine from trashing Potions ?
I’m afraid not.
why does the simulator trash a mine for a gold using another mine?