January 30, 2019 Leave a comment

All Renaissance cards have been implemented.

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March 27, 2018 Leave a comment

All Nocturne cards have been implemented. It’s also possible to play against the simulator with all the expansions.

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Play against the simulator

September 28, 2017 Leave a comment

Finally it’s possible to play against the simulator. Only Base Dominion is supported for now. The interface is a bit clunky, but it will feel “familiar”. Just click “Launch the simulator”, select a bot (like “First Game”) and click “Play against the bot(s)”.

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January 26, 2012 6 comments

The simulator code is now open source. So feel free to help me make this awesome tool even awesomer.

One of the priorities in my opinion is making a playing interface. I already started coding a basic GUI, but that’s it.

Your Dashboard – GitHub

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New version released (custom Start states)

December 22, 2011 8 comments

Here’s the new version of the simulator. It has these new features:

  • Define a Start State: in the editor window there’s a new tab next to the description tab where you can put a fixed start state instead of the normal 7 Coppers and 3 Estates. What is it useful for? Well, you can test how bad you’re going to lose if you have $2P on your third turn and buy nothing versus your opponent’s $3P Familiar buy (see the new bots “Familiar (lucky 3rd turn)” and “Familiar (unlucky 3rd turn)”. There’s probably a lot of other stuff you can do with this. Be creative!
  • Define a board: this allows you to add more board cards (that aren’t in the buy rules of your bots). For now I only see this as useful for Swindler, but might be interesting in the future

There are also quite a number of bug fixes and enhancements to cards (most inspired by DG’s suggestions… thx, Dave!):

  • Forge should now always gain something, even when trashing nothing
  • Governor has some extra play rules (
  • Library type cards will wait to be played if a trasher can be played before it
  • Oasis has a lower play priority
  • Ill-Gotten Gains will now be gained when Thief or Mint are played (over Silver)
  • Warehouse will not be played if the deck is smaller than 2 cards
  • When discarding (eg to Militia): trashers (like Masquerade) will not be discarded if there are good trashing candidates (which will also not be discarded) (if possible)
  • Other things I’ve forgotten
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Release v1.1.10

November 19, 2011 8 comments

I just released the new version (v1.1.10). These features are included:

-Governor/Warehouse combo has been enabled (although the mega-turn is not perfectly executed yet)
-Ambassador and Tactician have been given alternative play strategies (for agressive Ambassadoring and not always playing Tactician)
-“trash for benefit” card type was added to enable trashing Border Village (with Salvager, Apprentice….)

If you’re using the icon on your desktop to start the simulator check if you updated (help->about). If not, close it and click here

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Hinterlands play rules published

November 6, 2011 6 comments

Check out the play rules pages to find the Hinterlands cards’ play rules.

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