Contraband

Has the highest play priority among Treasure cards so will be played first

When played:

  • the simulator will calculate the average expected $ output for that player, add $3 and then run through player’s buy rules and forbid buying the card that player is expected to buy that turn (the $3 is added to simulate that player having a good turn where he will be able to buy a Province, Colony, King’s Court,…)
  • if this is the second, third,… Contraband played, the simulator will forbid buying the next probable card in that player’s buy rules
Advertisements
  1. No comments yet.
  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: