Contraband

Has the highest play priority among Treasure cards so will be played first

When played:

  • the simulator will calculate the average expected $ output for that player, add $3 and then run through player’s buy rules and forbid buying the card that player is expected to buy that turn (the $3 is added to simulate that player having a good turn where he will be able to buy a Province, Colony, King’s Court,…)
  • if this is the second, third,… Contraband played, the simulator will forbid buying the next probable card in that player’s buy rules
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