Hinterlands

October 20, 2011 4 comments

Just a few hours (30) of frantic coding et voilà, all the Hinterland cards are available for you to simulate.

Hinterlands is a very complex set (unlike the base set) as it adds more tactics while Dominion was mainly a strategic game. This is not good news for the simulator as strategies are easily defined in the buy rules, but tactics need play rules which are a lot harder to implement (eg Inn, Scheme, Cartographer…)

Play rules are definitely not optimal and I’d really like suggestions how to optimize them.

Have fun with this (v1.1.6)

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Another release

October 4, 2011 Leave a comment

I just released a new version (1.1.5) with these new features:

  • a new bot selection system which is hopefully less cumbersome to find the desired strategy
  • added “author”, “description” and “types” to bots
  • some minor tweaks (like Mining Village is played a little later, Curses will not be discarded to Militia if we have a trasher in hand,…)
  • added two new buy conditions:
  1. “#buys/gains needed to end game” which is the same as in rspeer’s simulator. Careful, this will slow down your bot considerably. I might try to optimize it in the future.
  2. “still in action phase” to aid with cards like Remodel, Ironworks and Workshop, etc

You should get the upgrade automatically when you start up the simulator. If you’re not sure click the “Launch” page.

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Webstart and Play rules

September 15, 2011 Leave a comment

I finally managed to get my simulator to work for Webstart (thx Dan Shep for your guidance). This means you no longer have to manually download it and updates should happen automatically each time you launch the simulator. Try it now!

I’ve also added a bunch of pages with the play rules for all cards that involve non-trivial decisions for the simulator. Feel free to comment. I also took the time to revise most of these play rules and this has resulted in a pretty big update for a bunch of cards and it’s now available (v1.1.4)

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Bazaar fixed

August 26, 2011 1 comment

Bazaar was sometimes not played. This is now fixed. Once again, the Download Page is the place to be (v1.1.2)!

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Some more stuff

August 24, 2011 Leave a comment

Here’s another small release to quickly fix a few bugs and add some cool things:

  • the copy/paste bug that occured after deleting a bot is gone
  • the temporary files of the game logs will be deleted when you close the simulator (you might want to check your default temporary directory because it’s probably filled up with a bunch of game logs)
  • added some heuristics for Shanty Town (pretty much what’s mentioned here)
  • improved Courtyard a little by letting it put useless terminal actions back on the deck
  • modified Bishop and Chapel slightly to enable “the Golden Deck” (see this discussion), I added a decent bot: NGN – The Golden Deck
  • and finally I added a cute bot that gains 1000 VP in 13 turns (it’s HUMONGOUS)

Go to the Download page to check it out…

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Some minor fixes

August 21, 2011 Leave a comment

I’ve released a new version with a few small fixes:

  • resizable windows (I hope this solves the screen problems some people signaled)
  • Horn of Plenty won’t be played if it doesn’t want to gain a card anymore
  • King’s Courting durations should be fixed
  • the confusing and cumbersome VXML-function has been replaced by a simpler Copy/Paste

Just go to the download page.

Also, check out the new page which explains the editor in more detail.

 

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New Release

August 13, 2011 Leave a comment

My simulator has gotten even more powerful. Here are the new features in this release (v1.1.0):

  • a much improved layout for the sample games (hint: isotropic)
  • Walled Village has been added
  • a new button which will transform your Puny Province Playing bots directly into Colossal Colony Catching monsters
  • and finally a whole slew of new buy conditions to tune your bots to infinity (count buys left, count cards in opponent’s decks, count empty piles,…)

Just go to the download page and get the new version. Enjoy!

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