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Release v1.1.10
I just released the new version (v1.1.10). These features are included:
-Governor/Warehouse combo has been enabled (although the mega-turn is not perfectly executed yet)
-Ambassador and Tactician have been given alternative play strategies (for agressive Ambassadoring and not always playing Tactician)
-“trash for benefit” card type was added to enable trashing Border Village (with Salvager, Apprentice….)
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love the simulator.
i just have a minor bug. whenever i start the simulator (via desktop icon or via this blog doesnt matter) then all my new buy rules are gone and all changes made to the existing buy rules are reset.
are there any settings i have to change with either my java or anything else that will circumvent this or is this intended?
That’s not a bug. You’ll need to save the bots you created/edited. You do this by clicking “File” then “save players”.
ok. didnt know that. ty
I think I’ve mentioned some problems with trashing from forge and some other cards. The bots like spending their copper too much and this results in far more useful cards getting trashed for an immediate gain and long term loss. As an example on the 5th turn:
*** Salvager/Margrave(Plr 1)’s turn 5 ***
Salvager/Margrave(Plr 1)’s cards in Hand: [Copper, Copper, Gold, Copper, Salvager]
Salvager/Margrave(Plr 1) plays Salvager
… Salvager/Margrave(Plr 1) gets +1 buys
… Salvager/Margrave(Plr 1) trashes a Gold
… Salvager/Margrave(Plr 1) gets +$6
Salvager/Margrave(Plr 1) plays 3 Coppers
Salvager/Margrave(Plr 1) has $9 to spend and 2 buys
Salvager/Margrave(Plr 1) buys a Province
Salvager/Margrave(Plr 1) buys NOTHING!
Salvager/Margrave(Plr 1) draws 5 cards
Salvager/Margrave(Plr 1)’s cards in Hand: [Estate, Copper, Copper, Copper, Silver]
I’m not sure what the solution is and I am aware that trashing is a difficult logic problem. It is holding back simulation of upgrades, salvagers, forges etc at the moment though.
the example you’re giving can be solved by adding a buy condition on the Provinces (Gold>0 or #turns>5). In that case, the Salvager would trash the Copper (if Margrave is ahead of Gold in the buy rules… 🙂 )
But I have to admit timing the trashing of Coppers is a very hard nut to crack. But I also suspect trashing Coppers is overrated in most strategies (not the mega engines of course).
Wouldn’t the script see the gold in the deck, salvage it, then not buy the province because it didn’t have the gold? Perhaps you put some work into that, I can’t quite remember. There is a definite problem though with upgrades in particular trashing all sorts of useful cards ahead of copper. If trashing coppers is overrated then trashing silvers is just peculiar, but that’s what the simulator does frequently at the moment.
A simpler suggestion for you: oasis should have a low play priority compared to other drawing cards since it needs to choose the worst from a wider choice of cards. Treasury and oasis is a bad combination at the moment.
Salvager won’t trash the Gold to buy a Province if you have the condition “Gold in deck>0” and no other Golds in the deck (I programmed it that way).
Upgrade might need other play rules: trash garbage first, then start upgrading to better cards…??
I’ll look into Oasis.
I’ll see if I can find any more examples with some suggestion solutions too. It seems to be a problem across all the trashing cards and it’s impossible at times to strip out the low quality cards from a deck.