Home
> Uncategorized > Hinterlands play rules published
Hinterlands play rules published
Check out the play rules pages to find the Hinterlands cards’ play rules.
Categories: Uncategorized
Check out the play rules pages to find the Hinterlands cards’ play rules.
A purchase condition of “card in hand” is becoming increasing desirable. It is pretty much impossible to simulate farmlands without this condition. The trader will becomes much better with this condition as well. More tricks will be possible with the watchtower. Example
Buy farmland if {card in hand (curse) > 0}
Buy cache if {card in hand (trader) > 0}
I’m assuming that changes to card play to get improved hinterlands results will be far too difficult. Even persuading a bot to keep {trader. silver, copper, copper, copper} and buy a cache will presumably be nightmare. Similarly for {platinum, copper, copper, estate, estate} play platinum and buy a mandarin.
Thanks for your input, Dave! I’ll add the {card in hand(_cardname_)} condition.
Regarding the card play issue: this would be hell to program so it works in all circumstances, but I do think it’s worth it to hard code some things like not playing Trader when we’re going to buy a Cache.
Just trying the simulator — why does it need all permissions to my local system to run? That’s a little scary in general, though maybe I just do too much security-related work. Still, I dont’ see that it needs to, does it?
These features require permissions:
-the Copy/Paste function needs access to your Clipboard
-the Sample Game function will write the game log to a temp file so it can be opened by your browser (which handles html a lot better than Java)
-the File-Load/Save function will write the bots you created to your file system
And this is why jnlp needs an “explanatory text” area for the permissions request. Thanks for the clarification.
The farmlands are working quite well now. I’ve come across a problem though where I told the simulator to buy a farmlands if there was an estate or farmlands in hand. It did this first time and trashed the estate for coppersmith (fine). It later bought more farmlands and trashed the coppersmith for farmlands instead of farmlands for provinces. This unfortunately created positive feedback so it kept buying more farmlands as it had farmlands, gaining more coppersmiths and trashing more coppersmiths, and never saw the province.
Is this just a matter of setting a different trash priority for farmlands? I’m guessing that bishops, salvagers, and apprentices wouldn’t lose badly if they if they trashed the farmlands.